Visualizzazione post con etichetta Portrait. Mostra tutti i post
Visualizzazione post con etichetta Portrait. Mostra tutti i post
Gothmog Bust
Il busto di Gothmog un personaggio de "il signore degli anelli". Ho iniziato questo modello per un contest, senza però portarlo a termine. Dopo più di un anno ho deciso di finirlo, perchè mi sembrava un peccato lasciarlo incompiuto. Rispetto all'orco della trilogia cinematografica ho apportato qualche cambiamento, allungando soprattutto il collo, per dare al busto una forma più slanciata. Inoltre, ho optato per una pelle più calda e umida.
(in english) A bust of Gothmog, a "lord of the rings" character. I started this model for a contest, but I didn't finish it. After more than one years, I decided to finish it, because it seemed to me a pity let it undone. Compared to the orc of the cinematographic trilogy, I made some changes, mainly by extending the neck, for give at the bust a more slender shape. Besides, I opted for a more warm and wet skin.
Questo è il mio primo test di lip-synch. L'animazione è seguita dal turntable del modello e dal wireframe. Ho fatto il rigging, l'animazione e il render in Cinema 4d e il compositing in Combustion.
(in english) This is my first lip-synch test. Animation is followed by the model turntable and wireframe. I made rigging, animation and rendering in Cinema 4d and compositing in Combustion.
Ho modellato una mesh di base in Cinema 4d e, dopo aver fatto l'unwrap delle uv con Roadkill, sono passato a Zbrush per lo sculpting e il texturing. Dopodichè sono tornato in Cinema 4d per shading, hair, lighting e rendering. Infine, Photoshop per il compositing dei pass e per la color correction.
(in english) I modeled a lowpoly mesh in Cinema 4d and, after unwrapping my model in Roadkill, I sculpted and textured it in Zbrush. Then I returned in Cinema 4d for shading, hair, lighting and rendering. At last, pass compositing and color correction in Photoshop.
Benjamin Linus
Per il mio primo ritratto ho scelto Benjamin Linus, il mio personaggio preferito di "Lost", interpretato da Michael Emerson. Lo scopo era ricreare il volto di una persona reale, per testare le mie capacità. La somiglianza era il mio obbiettivo principale.
(in english) For my first portrait I chose Benjamin Linus, my favourite character on "Lost", played by Michael Emerson. The purpose was to create a portrait of a real man, to test my skills. The likeness was my main goal.
Ho usato Cinema 4d (mesh lowpoly, capelli, shading, lighting e rendering), Zbrush (sculpting e texturing) e Photoshop (color correction e ritocchi).
(in english) I used Cinema 4d (lowpoly mesh, hair, shading, lighting and rendering), Zbrush (sculpting and texturing) and Photoshop (colour correction and retouch).
Making of
3d Total | Making of Benjamin Linus (in English)
Characters Forum | Making of Benjamin Linus (in Italian)
Awards & Mentions
Maxon | Character Gallery
3d Total | Excellence Award
CG Arena | Excellence Award
Threedy | Golden Eye Award
It's Art | Daily CG Gallery
French C4D | Top Galerie
C4Des | Imagen de la semana (Image of the week)
C4D Zone | Premium Gallery
Iscriviti a:
Post (Atom)
Contact Me
Email:
eder.carfagnini@gmail.com
Work Experience
December 2009 - Today (2 year 6 month)
Direct2Brain (Latina/Rome)
3d Modeler | Texture Artist | Generalist
October 2009 - November 2009 (2 month)
Non Solo Cartoons (Rome)
Texture Artist
Direct2Brain (Latina/Rome)
3d Modeler | Texture Artist | Generalist
October 2009 - November 2009 (2 month)
Non Solo Cartoons (Rome)
Texture Artist
Powered by Blogger.
Categories
- 2d Painting (1)
- 3d Models (8)
- 3d Scenes (6)
- Advertising Illustration (2)
- Animation (4)
- Awards/Mentions (8)
- Bodypaint (2)
- Cinema 4d (12)
- Commercials (2)
- Direct2Brain (5)
- Making of (5)
- News (14)
- Publications (2)
- Turntable (6)
- Video (9)
- ZBrush (8)




